Visually Traps 'n Gemstones is an odd beast because, in stills, the character art looks like a mediocre license game of the 90s. This allows you to easily set counterbalances, dynamite, and other collected items without having to navigate a menu. Other context specific controls appear on screen when needed. Though, as a general rule, I find on-screen buttons a lazy way to interpret controls on touchscreen, here they feel like the best available way to convey the classic play style. On-screen buttons guide your hero through the games various platform puzzles. This structure has a lot in common with the classic Castlevania and Metroid titles from the Nintendo Entertainment System - though here it is slightly more streamlined. The rest of the game plays out in similar fashion, as you search for items to solve puzzles and clear your way forward. This is a two-step process, with you first having to find a whip to take out the mummies that bar your path, and then track down the elusive explosives. Descending into a labyrinth like complex your route is blocked by a cave in, so you must search for dynamite to clear the way forward. Your adventure begins with you completely unprepared for the challenge ahead. ![]() Traps 'n Gemstones world has you exploring its depths looking for items and tools to make your way forward.
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